Description
Added on the 30/07/2013 12:53:11 - Copyright : Ageod
Civil War II is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master. This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865). You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige. Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now -- which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases -- 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games. This is must have game for anyone interested in the period or grand strategy games in general. FEATURES: Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in. Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level. Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign. Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads! Production: Control your nations spending on the military without worrying about micro managing the economy. Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign. Detailed game model includes features such as Weather, Attrition, Supply and Fog of War Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention. Battlefield Tactics allow the player to make decisions that can turn the tide of battle. Sieges and Naval warfare are all covered in detail in the game. Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them. Navigable rivers which played a crucial role during the Civil War are represented. Scenario list Two Tutorials scenarios 1861 First Manassas (Battle of Bull Run) 1862 Shiloh 1862 Sibley (New Mexico Campaign) 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign) 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign) Find more information on http://www.ageod.co.uk/products/500/details/Civil.War.II
Recruiting Units: in the game is done by a single button click. Units are then dragged and dropped on the map (which shows in green or red whether or not it is possible to build there). Filters allow sorting units by type (infantry, cavalry, artillery, ships) or by theater, for quick decision making. Regional Decisions is a new feature added to the game. Also accessible via a single button. It uses the same principle of drag and drop to map regions where they are permitted, again shown in green. It has certain similarities to a card game and adds an element of excitement and specific effects (quite a few are in the "Dirty Tricks Department"). This can be used to help improve your regions (e.g. telegraph line construction) and is an innovative and simple way to represent various events without special rules. Last, the Ledger organizes information about the player's nation and displays Historical Options which are easily accessed by a single click and which are implemented during the next turn. More information on http://www.ageod.co.uk/products/500/details/Civil.War.II
Extra features rarely seen in others games: Foreign Entry; CW2 also permits playing as or against the British, French, or Mexican forces. The game map provides the opportunity for more diverse theaters of operations, from Canada to the West Indies and from Mexico to Europe). Orders of Battle for these foreign powers are well detailed. Political Cost of Command; all of the key leaders are rated for seniority and political affiliation. Players can monitor their generals and decide when to give them Command or decide not to promote them; causing then them to become discontented, losing seniority and possibly having political implications. All affecting the final chances of victory. Bypassing the command hierarchy is possible, but costly in terms of national morale which is a key element in winning or losing the game. Original scenarios; are planned already. For example Sibley's New Mexico campaign in 1862, and more will follow, allowing original and diverse conflicts to take place across the breadth of the map, with conflicts in neighboring lands from Mexico, Canada and the Caribbean to operations and warfare in the Far West. More information on http://www.ageod.co.uk/products/500/details/Civil.War.II
Victory or defeat is achieved by reaching your victory morale or falling below your defeat threshold. Gaining morale is done by defeating the enemy and by capturing objectives located across the entire map. CW2 is a simultaneous turn based game. Players issue their orders and the game will process them simultaneously offering greater realism and often surprises and also allows Multiplayer via our PBEM system. An interesting feature is strategic movement along rivers. This key aspect of the American Civil War is closely depicted, with various types of river craft. Providing an opportunity for swift redeployment along navigable rivers and for transfer of supplies, however do not overlook enemy coastal defenses. More information on http://www.ageod.co.uk/products/500/details/Civil.War.II
CW2 is the latest version of AGEOD's famous and popular game engine. The American Civil War was originally released in 2007 and this new and hugely improved version brings a host of new features to the period. This combined with a greatly improved interface design and some great new gameplay features will attract both existing and new fans to the period. More information on http://www.ageod.co.uk/products/500/details/Civil.War.II